Season of 2016-2017: Velocity Vortex


The competition of the 2016-2017 season is called Velocity Vortex. Each competition has two teams, or alliances. They are called the Red Alliance or the Blue Alliance depending on their side of the playing field. Each alliance is made of two seperate teams. These teams communicate and work together to accomplish tasks, or split up tasks to be more efficient.

In order to win, the Alliance must score more points than the other Alliance. Points are earned by completing specific tasks during 3 modes, Autonomous, TeleOp, and End Game.

Autonomous mode is the first 30 second time frame. During this time, the robot is controlled by pre-existing programs. The teams must rely on the programs that they built to score points.

TeleOp is the time where the team can use the controller to control the robot. During this time, teams can communicate and decide the best course of action and what objectives to aim for.

End Game is the last 30 seconds of the round. End Game is similar to TeleOp, except that alliances can now raise the cap ball, earning them extra points.

Label 1: These arms in the back can be used to lift the cap ball off the ground during End Game to help earn extra points. These arms can also fold in to save space. In Autonomous mode, these arms are lowered, and the robot travels backwards. This can help push stray cap balls out of the way so they do not interfere with the robot's Autonomous program

Label 2: The back wheels on the robot are the ones that have motors. These wheels have a special layer around them that helps grip the ground and create friction. This allows our Autonomous program to be more accurate, as these wheels will not slip when turning. The friction provided by theses wheels can also help the robot travel faster and stay on course.

Label 3: These front wheels are special, since they can go forward and backward, and side to side. This makes turning the robot much faster and more accurate.

Label 4: These padded arms are used to press the buttons on the beacons. The padding on the front helps press the button while making sure we do not accidentally damage the playing field. These arms can also fold in to prevent getting damaged, or to focus on one button of the beacon.

Label 5: The side panels are here for multiple reasons. They can display our team number, 11697, and our sponser. They can also give the robot a more appealing look. They also serve to protect the fragile electronics from damage in case another robot hits ours. Without this shield, the controllers on the robot might break, or the cables might disconnect.